Equipment
Makes a bubble that does not allow bullets or grenades to pass either in or out. Equipment is able to pass through however.
A portable version of the directional shields you see littered in the Campaign. Useful for providing a vantage point against snipers, or simply as extra cover in a firefight.
Emits a blinding flash to all that look at this when it goes off, great for confusing or temporarily stunning enemies.
A smaller portable version of the anti gravity lifts seen previously in the Halo Trilogy. The lift stays active for a short while after being dropped. However, it can be destroyed.
The Power Drainer is an object that once activated, emits an almost EMP like blue pulse that depletes Shields and causes Vehicles to stop. If the enemy stays in the Power Drainer's effective area for too long, they will die.
A piece of equipment that is similar to the Power Drainer, however it is red and has different effects. While activated it will cause the radars of nearby players to show large activity, and the enemy screen to flash.
Refered to as the "opposite of the Power Drainer". It will raise shields of players within proximity.
Once activated, the Trip Mine will give off an orange glow and will emit a beeping sound. This mine is great against vehicles, but a single Trip Mine cannot kill a fully shielded enemy.
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